#Fusion 360 post processor code#Like always with post-processing, check your selected post properties and output code carefully before running code on your machine George, well a little better in that the checked boxes now have a dark background so it is easier to see them when checked, however that doesn`t do anything for the unchecked stuff, fractionally better but still not good enough IMHO. If you would like to continue to use your local drive to store post processors, simply 'link' your local drive to the post library by right-clicking on the 'linked' option and choosing 'link folder' This gives you more ways to manage your post-processors and will give a better way of consuming post-processor updates from our Fusion 360 post library. One of the important changes to be aware of is the usage of the post library for post-processor management and selection. The experience and functionality you get for post-processing used to depend on both what operating system you were using and what button you used to start post-processing. Over the past few months, we have been working on unifying these experiences by expanding NC programs to ensure it has all the functionality needed to replace the multiple post-processing dialogs that exist today. I will probably love whatever comes out in 2 more years.The post-processing option has now been merged into the NC program experience. JavaScript was terrible 10 years ago, and then at some point I tried jquery and thought it was neat, and then recently I tried React for the sandify program and I am pretty happy with that. Python is the only other language where I’ve actually picked up enough to know as well as C++. I am just not as familiar as I am with C++. It probably also bothers me how close to C++ it is, without being C++. I don’t actually hate Java, I really don’t like the enormous namespaces and names. Most of the time, even smart pointers aren’t needed if you design your objects well. A lot of great features were added in C++11 (a lot of very Pythonic features, IMO). In the case of pointers, you should use smart pointers (std::shared_ptr or boost::shared_ptr) instead. C++ (I don’t have as much experience with C) has many parts that you just shouldn’t use unless you have a very very good reason. Yes, so called “dumb pointers” are very dangerous. I started with 12" legs and have cut them twice again down to 8 1/2" and in the process have over tightened all of the feet. I have already broken the lower piece on the XYZ assembly and had to reprint. Given the nature of 3D I suppose the features are necessary.Īnyway, I love the simplicity of your design but I am am quickly learning the limitations of plastic. The CAM systems like MasterCam and their ilk have taken the fun out of coding. I did CNC programming for Lockheed & Hewlett-Packard for 15 years but it’s been 20 yrs since I have written any tool paths. In the mean time I have Replied in the Fusion 360 PP thread and perhaps can gain some insight there. However, if that’s where you can provide the best advice, then who am I to argue! I’ll take another whack at it tomorrow. This implies that both are code that runs on the board… I presume a modified Arduino.Īs for ESTLCAM goes I was hoping not to have to learn multiple systems. Yes, I bought the board from you but am still a novice on the terminology… so not GRBL… yes Marlin. Thx Ryan… I have been reading the thread about the Fusion post-processor.
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